LogoWidget
vtk-examples/Java/Widgets/LogoWidget
Description¶
vtkLogoWidget object provides support for interactively displaying and manipulating a logo.
Logos are defined by an image and vtkLogoWidget allows you to interactively place and resize the image logo.
To use this widget, simply create a vtkLogoRepresentation and associate it with the vtkLogoWidget. Turn the widget on before the render. Otherwise, it won't appear until you interact with the scene.
Other languages
See (Cxx)
Question
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Code¶
LogoWidget.java
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkSphereSource;
import vtk.vtkPolyDataMapper;
import vtk.vtkActor;
import vtk.vtkImageCanvasSource2D;
import vtk.vtkLogoRepresentation;
import vtk.vtkLogoWidget;
public class LogoWidget
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
vtkNamedColors colors = new vtkNamedColors();
//Renderer Background Color
double Bgcolor[] = new double[] {0.2, 0.3, 0.4};
//A sphere
vtkSphereSource sphereSource = new vtkSphereSource();
sphereSource.SetCenter(0.0, 0.0, 0.0);
sphereSource.SetRadius(4.0);
sphereSource.SetPhiResolution(4);
sphereSource.SetThetaResolution(8);
sphereSource.Update();
vtkPolyDataMapper mapper = new vtkPolyDataMapper();
mapper.SetInputConnection(sphereSource.GetOutputPort());
vtkActor actor = new vtkActor();
actor.SetMapper(mapper);
//Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
//Create an image
vtkImageCanvasSource2D drawing = new vtkImageCanvasSource2D();
drawing.SetScalarTypeToUnsignedChar();
drawing.SetNumberOfScalarComponents(3);
drawing.SetExtent(0,200,0,200,0,0);
//Clear the image
// Note: SetDrawColour() uses double values of the rgb colors in the
// range [0 ... 255]
// So SetDrawColour(255, 255, 255) is white.
drawing.SetDrawColor(255, 127, 100);
drawing.FillBox(0,200,0,200);
drawing.SetDrawColor(0, 0, 0);
drawing.DrawCircle(100, 100, 50);
drawing.Update();
vtkLogoRepresentation logoRepresentation = new vtkLogoRepresentation();
logoRepresentation.SetImage(drawing.GetOutput());
logoRepresentation.SetPosition(0,0);
logoRepresentation.SetPosition2(.4, .4);
logoRepresentation.GetImageProperty().SetOpacity(.7);
vtkLogoWidget logoWidget = new vtkLogoWidget();
logoWidget.SetInteractor(iren);
logoWidget.SetRepresentation(logoRepresentation);
logoWidget.On();
ren.SetBackground(Bgcolor);
ren.AddActor(actor);
renWin.SetSize(300,300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}