GaussianSplat
vtk-examples/Python/Filtering/GaussianSplat
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Code¶
GaussianSplat.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonDataModel import vtkPolyData
from vtkmodules.vtkFiltersCore import vtkContourFilter
from vtkmodules.vtkFiltersSources import vtkSphereSource
from vtkmodules.vtkImagingHybrid import vtkGaussianSplatter
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
# Create points on a sphere
sphereSource = vtkSphereSource()
sphereSource.Update()
colors = vtkNamedColors()
polydata = vtkPolyData()
polydata.SetPoints(sphereSource.GetOutput().GetPoints())
splatter = vtkGaussianSplatter()
splatter.SetInputData(polydata)
splatter.SetSampleDimensions(50, 50, 50)
splatter.SetRadius(0.5)
splatter.ScalarWarpingOff()
surface = vtkContourFilter()
surface.SetInputConnection(splatter.GetOutputPort())
surface.SetValue(0, 0.01)
# Create a mapper and actor
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(surface.GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
# Visualize
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('SteelBlue'))
renderWindow.SetWindowName('GaussianSplat')
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()