Triangle
vtk-examples/Python/GeometricObjects/Triangle
Description¶
The triangle is a primary two-dimensional cell. The triangle is defined by a counterclockwise ordered list of three points. The order of the points specifies the direction of the surface normal using the right-hand rule.
Question
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Code¶
Triangle.py
# !/usr/bin/env python
# -*- coding: utf-8 -*-
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
vtkCellArray,
vtkPolyData,
vtkTriangle
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
# Create a triangle
points = vtkPoints()
points.InsertNextPoint(1.0, 0.0, 0.0)
points.InsertNextPoint(0.0, 0.0, 0.0)
points.InsertNextPoint(0.0, 1.0, 0.0)
triangle = vtkTriangle()
triangle.GetPointIds().SetId(0, 0)
triangle.GetPointIds().SetId(1, 1)
triangle.GetPointIds().SetId(2, 2)
triangles = vtkCellArray()
triangles.InsertNextCell(triangle)
# Create a polydata object
trianglePolyData = vtkPolyData()
# Add the geometry and topology to the polydata
trianglePolyData.SetPoints(points)
trianglePolyData.SetPolys(triangles)
# Create mapper and actor
mapper = vtkPolyDataMapper()
mapper.SetInputData(trianglePolyData)
actor = vtkActor()
actor.GetProperty().SetColor(colors.GetColor3d('PeachPuff'))
actor.SetMapper(mapper)
# Create a renderer, render window, and an interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.SetWindowName('Triangle')
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Add the actors to the scene
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('DarkGreen'))
# Render and interact
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()