TriangleStrip
vtk-examples/Python/GeometricObjects/TriangleStrip
Description¶
The triangle strip is a composite two-dimensional cell consisting of one or more triangles. The points defining the triangle strip need not lie in a plane. The triangle strip is defined by an ordered list of n+2 points, where n is the number of triangles. The ordering of the points is such that each set of three points defines a triangle.
Info
See this wikipedia article for an explanation.
Question
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Code¶
TriangleStrip.py
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
vtkCellArray,
vtkPolyData,
vtkTriangleStrip
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkDataSetMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
points = vtkPoints()
points.InsertNextPoint(0, 0, 0)
points.InsertNextPoint(0, 1, 0)
points.InsertNextPoint(1, 0, 0)
points.InsertNextPoint(1.5, 1, 0)
triangleStrip = vtkTriangleStrip()
triangleStrip.GetPointIds().SetNumberOfIds(4)
triangleStrip.GetPointIds().SetId(0, 0)
triangleStrip.GetPointIds().SetId(1, 1)
triangleStrip.GetPointIds().SetId(2, 2)
triangleStrip.GetPointIds().SetId(3, 3)
cells = vtkCellArray()
cells.InsertNextCell(triangleStrip)
polydata = vtkPolyData()
polydata.SetPoints(points)
polydata.SetStrips(cells)
# Create an actor and mapper
mapper = vtkDataSetMapper()
mapper.SetInputData(polydata)
actor = vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d('PeachPuff'))
actor.GetProperty().SetRepresentationToWireframe()
# Create a renderer, render window, and interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.SetWindowName('TriangleStrip')
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('DarkGreen'))
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()