Mace
vtk-examples/Python/Rendering/Mace
Description¶
An example of multiple inputs and outputs.
Info
See Figure 4-21 in Chapter 4 the VTK Textbook.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Mace.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersCore import vtkGlyph3D
from vtkmodules.vtkFiltersSources import (
vtkConeSource,
vtkSphereSource
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
renderer = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(renderer)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
sphere = vtkSphereSource()
sphere.SetThetaResolution(8)
sphere.SetPhiResolution(8)
sphereMapper = vtkPolyDataMapper()
sphereMapper.SetInputConnection(sphere.GetOutputPort())
sphereActor = vtkActor()
sphereActor.SetMapper(sphereMapper)
sphereActor.GetProperty().SetColor(colors.GetColor3d('Silver'))
cone = vtkConeSource()
cone.SetResolution(6)
glyph = vtkGlyph3D()
glyph.SetInputConnection(sphere.GetOutputPort())
glyph.SetSourceConnection(cone.GetOutputPort())
glyph.SetVectorModeToUseNormal()
glyph.SetScaleModeToScaleByVector()
glyph.SetScaleFactor(0.25)
spikeMapper = vtkPolyDataMapper()
spikeMapper.SetInputConnection(glyph.GetOutputPort())
spikeActor = vtkActor()
spikeActor.SetMapper(spikeMapper)
spikeActor.GetProperty().SetColor(colors.GetColor3d('Silver'))
renderer.AddActor(sphereActor)
renderer.AddActor(spikeActor)
renderer.SetBackground(colors.GetColor3d('SlateGray'))
renWin.SetSize(640, 480)
renWin.SetWindowName('Mace')
# Interact with the data.
renWin.Render()
iren.Start()
if __name__ == '__main__':
main()