TransparentBackground
vtk-examples/Python/Rendering/TransparentBackground
Description¶
Demonstrates the use of two renderers. Notice that the second (and subsequent) renderers will have a transparent background.
You can manipulate the object in the second layer/renderer whilst the objects in the first layer/renderer form the background.
- Pressing 0 on the keyboard will let you manipulate the objects in layer 0.
- Pressing 1 on the keyboard will let you manipulate the objects in layer 1.
Other languages
See (Cxx)
Question
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Code¶
TransparentBackground.py
#!/usr/bin/env python
"""
1. Create a cube and cone source.
2. Render it with the cube in layer 0 and the cone in layer 1 of the render window.
3. Interact with it.
4. Notice that the cube and the cone are both visible and the layer 1 background is transparent.
5. Pressing '0' on the keyboard will let you manipulate the objects in layer 0.
6. Pressing '1' on the keyboard will let you manipulate the objects in layer 1.
"""
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import (
vtkConeSource,
vtkCubeSource
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def GenerateAndDisplayCubeAndSphere():
colors = vtkNamedColors()
cubeSource = vtkCubeSource()
cubeSource.SetXLength(4.0)
cubeSource.SetYLength(9.0)
cubeSource.SetZLength(1.0)
cubeSource.SetCenter(0.0, 0.0, 0.0)
# Render the cube
cubeMapper = vtkPolyDataMapper()
cubeMapper.SetInputConnection(cubeSource.GetOutputPort())
cubeActor = vtkActor()
cubeActor.GetProperty().SetDiffuseColor(colors.GetColor3d("DarkGreen"))
cubeActor.SetMapper(cubeMapper)
coneSource = vtkConeSource()
coneSource.SetCenter(0.0, 0.0, 0.0)
coneSource.SetHeight(1.0)
coneSource.SetRadius(0.25)
coneSource.SetDirection(0.0, 1.0, 0.0)
coneSource.SetResolution(60)
coneSource.CappingOn()
# Render the cone
coneMapper = vtkPolyDataMapper()
coneMapper.SetInputConnection(coneSource.GetOutputPort())
coneActor = vtkActor()
coneActor.GetProperty().SetDiffuseColor(colors.GetColor3d("DarkTurquoise"))
# Make the cone slightly transparent for fun
coneActor.GetProperty().SetOpacity(0.75)
coneActor.SetMapper(coneMapper)
# The renderers, render window and interactor
renderers = list()
renWin = vtkRenderWindow()
for i in range(0, 2):
renderers.append(vtkRenderer())
renWin.AddRenderer(renderers[i])
renWin.SetSize(800, 800)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Layer 0 - background not transparent
renderers[0].SetBackground(colors.GetColor3d("Silver"))
renderers[0].AddActor(cubeActor)
renderers[0].SetLayer(0)
# Layer 1 - the background is transparent
# so we only see the layer 0 background color
renderers[1].AddActor(coneActor)
renderers[1].SetLayer(1)
renderers[1].SetBackground(colors.GetColor3d("MidnightBlue"))
# We have two layers
renWin.SetNumberOfLayers(2)
renWin.Render()
renWin.SetWindowName('TransparentBackground')
iren.AddObserver('KeyPressEvent', KeypressCallbackFunction)
iren.Start()
def KeypressCallbackFunction(caller, ev):
iren = caller
renderers = iren.GetRenderWindow().GetRenderers()
if renderers.GetNumberOfItems() < 2:
print('We need at least two renderers, we have only', renderers.GetNumberOfItems())
return
renderers.InitTraversal()
# Top item
ren0 = renderers.GetNextItem()
# Bottom item
ren1 = renderers.GetNextItem()
key = iren.GetKeySym()
if key == '0':
print('Pressed:', key)
iren.GetRenderWindow().GetInteractor().GetInteractorStyle().SetDefaultRenderer(ren0)
ren0.InteractiveOn()
ren1.InteractiveOff()
if key == '1':
print('Pressed:', key)
iren.GetRenderWindow().GetInteractor().GetInteractorStyle().SetDefaultRenderer(ren1)
ren0.InteractiveOff()
ren1.InteractiveOn()
def main():
GenerateAndDisplayCubeAndSphere()
if __name__ == '__main__':
main()