PointToGlyph
Description¶
Represent points as glyphs. The point is represented as a sphere.
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Implementation¶
# from vtkmodules.vtkCommonDataModel import vtkPolyData
# from vtkmodules.vtkFiltersSources import vtkSphereSource
# from vtkmodules.vtkRenderingCore import (
# vtkActor,
# vtkGlyph3DMapper
# )
def point_to_glyph(points, scale):
"""
Convert points to glyphs.
:param points: The points to glyph.
:param scale: The scale, used to determine the size of the
glyph representing the point, expressed as a
fraction of the largest side of the bounding
box surrounding the points. e.g. 0.05
:return: The actor.
"""
bounds = points.GetBounds()
max_len = 0.0
for i in range(0, 3):
max_len = max(bounds[i + 1] - bounds[i], max_len)
sphere_source = vtkSphereSource()
sphere_source.SetRadius(scale * max_len)
pd = vtkPolyData()
pd.SetPoints(points)
mapper = vtkGlyph3DMapper()
mapper.SetInputData(pd)
mapper.SetSourceConnection(sphere_source.GetOutputPort())
mapper.ScalarVisibilityOff()
mapper.ScalingOff()
actor = vtkActor()
actor.SetMapper(mapper)
return actor
Usage¶
# Map the points to spheres
sphereActor = point_to_glyph(someFilter.GetOutput().GetPoints(), 0.05)
# Set the actor color here