TextSource
vtk-examples/Python/Visualization/TextSource
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Code¶
TextSource.py
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import vtkTextSource
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
colors = vtkNamedColors()
textSource = vtkTextSource()
textSource.SetText("Hello")
textSource.SetForegroundColor(colors.GetColor3d('DarkSlateGray'))
textSource.SetBackgroundColor(colors.GetColor3d('NavajoWhite'))
# Turn off if you don't want the background drawn with the text.
textSource.BackingOn()
textSource.Update()
# Create a mapper and actor
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(textSource.GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
# Create a renderer, render window, and interactor
renderer = vtkRenderer()
renderWindow = vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindow.SetWindowName('TextSource')
renderWindowInteractor = vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Add the actor to the scene
renderer.AddActor(actor)
renderer.SetBackground(colors.GetColor3d('Bisque'))
# Render and interact
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()