AnatomicalOrientation
vtk-examples/Python/VisualizationAlgorithms/AnatomicalOrientation
Description¶
This depicts a human figure transected by the three commonly used anatomical planes:
- Sagittal plane – is perpendicular to the ground divides the body into a left section and a right section.
- Coronal plane – is perpendicular to the ground and divides the body into a front (anterior) section and back (posterior) section.
- Transverse plane – or axial plane is parallel to the ground divides the body into an upper (superior) section and a bottom (inferior) section.
Four annotated cube actors are also provided demonstrating different coordinate systems. The annotations on the faces of the cube actors are:
- Sagittal plane
- L - left.
- R - right.
- Coronal plane
- A - anterior.
- P - posterior.
- Transverse plane
- S - superior.
- I - inferior.
The annotated cube actors demonstrate the various coordinate systems: - The anatomical coordinate system forming a 3D basis is defined along the anatomical axes of anterior-posterior, inferior-superior, and left-right. These are the positive directions. In a Cartesian system this is RPS (Right, Posterior, Superior). The top-left annotated cube actor shows this basis, this is a left-handed system. - RAS (Right, Anterior, Superior), left-right, posterior-anterior, and inferior-superior. This is the usual right-handed system used by VTK and Slicer. The bottom left annotated cube actor shows this basis. - LPS (Left, Posterior, Superior), right-left, anterior-posterior, and inferior-superior. This is used in DICOM images and by the ITK toolkit. The bottom right annotated cube actor shows this basis. - The upper right cube actor has no axes and simply shows the planes.
RPS is a left-handed system whilst RAS and LPS are right-handed.
Note that the text for the planes is carefully placed to avoid obstructing the figure and it also sits slightly above the plane.
Other languages
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Question
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Code¶
AnatomicalOrientation.py
#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
The human data file is taken from:
https://github.com/Slicer/Slicer/blob/master/Base/Logic/Resources/OrientationMarkers/Human.vtp
Thanks to the Slicer people for providing this.
"""
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonTransforms import vtkTransform
from vtkmodules.vtkFiltersGeneral import vtkTransformPolyDataFilter
from vtkmodules.vtkFiltersSources import vtkPlaneSource
from vtkmodules.vtkIOXML import vtkXMLPolyDataReader
from vtkmodules.vtkInteractionWidgets import vtkOrientationMarkerWidget
from vtkmodules.vtkRenderingAnnotation import (
vtkAnnotatedCubeActor,
vtkAxesActor
)
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkPropAssembly,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
from vtkmodules.vtkRenderingFreeType import vtkVectorText
def main():
colors = vtkNamedColors()
fileName = get_program_parameters()
# Create a rendering window, renderer and interactor.
ren = vtkRenderer()
renWin = vtkRenderWindow()
renWin.SetSize(780, 780)
renWin.AddRenderer(ren)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Make an annotated cube actor with axes and then add it into an orientation marker widget.
# Three of these need to be made.
# Right Posterior Superior
xyzLabels = ['X', 'Y', 'Z']
scale = [1.5, -1.5, 1.5]
axes = MakeCubeActor(scale, xyzLabels, colors)
om = vtkOrientationMarkerWidget()
om.SetOrientationMarker(axes)
# Position upper left in the viewport.
om.SetViewport(0.0, 0.8, 0.2, 1.0)
om.SetInteractor(iren)
om.EnabledOn()
om.InteractiveOn()
# Right, Anterior, Superior.
scale = [1.5, 1.5, 1.5]
axes1 = MakeCubeActor(scale, xyzLabels, colors)
om1 = vtkOrientationMarkerWidget()
om1.SetOrientationMarker(axes1)
# Position lower left in the viewport.
om1.SetViewport(0, 0, 0.2, 0.2)
om1.SetInteractor(iren)
om1.EnabledOn()
om1.InteractiveOn()
# Left, Posterior, Superior.
scale = (-1.5, -1.5, 1.5)
axes2 = MakeCubeActor(scale, xyzLabels, colors)
om2 = vtkOrientationMarkerWidget()
om2.SetOrientationMarker(axes2)
# Position lower right in the viewport.
om2.SetViewport(0.8, 0, 1.0, 0.2)
om2.SetInteractor(iren)
om2.EnabledOn()
om2.InteractiveOn()
# Finally create an annotated cube actor adding it into an orientation marker widget.
axes3 = MakeAnnotatedCubeActor(colors)
om3 = vtkOrientationMarkerWidget()
om3.SetOrientationMarker(axes3)
# Position upper right in the viewport.
om3.SetViewport(0.8, 0.8, 1.0, 1.0)
om3.SetInteractor(iren)
om3.EnabledOn()
om3.InteractiveOn()
# Read in the model.
reader = vtkXMLPolyDataReader()
reader.SetFileName(fileName)
reader.Update()
humanMapper = vtkPolyDataMapper()
humanMapper.SetInputConnection(reader.GetOutputPort())
humanMapper.SetScalarModeToUsePointFieldData()
humanMapper.SelectColorArray('Color')
humanMapper.SetColorModeToDirectScalars()
humanActor = vtkActor()
humanActor.SetMapper(humanMapper)
bounds = humanActor.GetBounds()
# Scale the actor
humanActor.SetScale(1.0 / max(bounds))
ren.AddActor(humanActor)
# Make the planes.
actors = MakePlanesActors(colors)
for actor in actors:
ren.AddViewProp(actor)
# Label them.
textActors = AddTextToPlanes()
for actor in textActors:
ren.AddViewProp(actor)
# Interact
ren.SetBackground2(colors.GetColor3d('OldLace'))
ren.SetBackground(colors.GetColor3d('MistyRose'))
ren.GradientBackgroundOn()
ren.ResetCamera()
ren.GetActiveCamera().Zoom(1.6)
ren.GetActiveCamera().SetPosition(-2.3, 4.1, 4.2)
# ren.GetActiveCamera().SetPosition(-3.4, 5.5, 0.0)
ren.GetActiveCamera().SetViewUp(0.0, 0.0, 1.0)
ren.ResetCameraClippingRange()
renWin.Render()
# Call SetWindowName after renWin.Render() is called.
renWin.SetWindowName('AnatomicalOrientation')
iren.Initialize()
iren.Start()
def get_program_parameters():
import argparse
description = 'Show a labelled set of anatomical planes transecting a human figure.'
epilogue = '''
Show a labelled set of anatomical planes transecting a human figure.
Annotated cube actors and axes for the various coordinate systems are also shown.
'''
parser = argparse.ArgumentParser(description=description, epilog=epilogue,
formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument('filename', help='Human.vtp.')
args = parser.parse_args()
return args.filename
def MakeAxesActor(scale, xyzLabels):
"""
:param scale: Sets the scale and direction of the axes.
:param xyzLabels: Labels for the axes.
:return: The axes actor.
"""
axes = vtkAxesActor()
axes.SetScale(scale)
axes.SetShaftTypeToCylinder()
axes.SetXAxisLabelText(xyzLabels[0])
axes.SetYAxisLabelText(xyzLabels[1])
axes.SetZAxisLabelText(xyzLabels[2])
axes.SetCylinderRadius(0.5 * axes.GetCylinderRadius())
axes.SetConeRadius(1.025 * axes.GetConeRadius())
axes.SetSphereRadius(1.5 * axes.GetSphereRadius())
tprop = axes.GetXAxisCaptionActor2D().GetCaptionTextProperty()
tprop.ItalicOn()
tprop.ShadowOn()
tprop.SetFontFamilyToTimes()
# Use the same text properties on the other two axes.
axes.GetYAxisCaptionActor2D().GetCaptionTextProperty().ShallowCopy(tprop)
axes.GetZAxisCaptionActor2D().GetCaptionTextProperty().ShallowCopy(tprop)
return axes
def MakeAnnotatedCubeActor(colors):
"""
:param colors: Used to determine the cube color.
:return: The annotated cube actor.
"""
# A cube with labeled faces.
cube = vtkAnnotatedCubeActor()
cube.SetXPlusFaceText('R') # Right
cube.SetXMinusFaceText('L') # Left
cube.SetYPlusFaceText('A') # Anterior
cube.SetYMinusFaceText('P') # Posterior
cube.SetZPlusFaceText('S') # Superior/Cranial
cube.SetZMinusFaceText('I') # Inferior/Caudal
cube.SetFaceTextScale(0.5)
cube.GetCubeProperty().SetColor(colors.GetColor3d('Gainsboro'))
cube.GetTextEdgesProperty().SetColor(colors.GetColor3d('LightSlateGray'))
# Change the vector text colors.
cube.GetXPlusFaceProperty().SetColor(colors.GetColor3d('Tomato'))
cube.GetXMinusFaceProperty().SetColor(colors.GetColor3d('Tomato'))
cube.GetYPlusFaceProperty().SetColor(colors.GetColor3d('DeepSkyBlue'))
cube.GetYMinusFaceProperty().SetColor(colors.GetColor3d('DeepSkyBlue'))
cube.GetZPlusFaceProperty().SetColor(colors.GetColor3d('SeaGreen'))
cube.GetZMinusFaceProperty().SetColor(colors.GetColor3d('SeaGreen'))
return cube
def MakeCubeActor(scale, xyzLabels, colors):
"""
:param scale: Sets the scale and direction of the axes.
:param xyzLabels: Labels for the axes.
:param colors: Used to set the colors of the cube faces.
:return: The combined axes and annotated cube prop.
"""
# We are combining a vtkAxesActor and a vtkAnnotatedCubeActor
# into a vtkPropAssembly
cube = MakeAnnotatedCubeActor(colors)
axes = MakeAxesActor(scale, xyzLabels)
# Combine orientation markers into one with an assembly.
assembly = vtkPropAssembly()
assembly.AddPart(axes)
assembly.AddPart(cube)
return assembly
def MakePlane(resolution, origin, point1, point2, wxyz, translate):
plane = vtkPlaneSource()
plane.SetResolution(*resolution)
plane.SetOrigin(origin)
plane.SetPoint1(point1)
plane.SetPoint2(point2)
trnf = vtkTransform()
trnf.RotateWXYZ(*wxyz)
trnf.Translate(translate)
tpdPlane = vtkTransformPolyDataFilter()
tpdPlane.SetTransform(trnf)
tpdPlane.SetInputConnection(plane.GetOutputPort())
return tpdPlane
def MakePlanesActors(colors):
"""
Make the traverse, coronal and saggital planes.
:param colors: Used to set the color of the planes.
:return: The planes actors.
"""
planes = list()
mappers = list()
actors = list()
# Parameters for a plane lying in the x-y plane.
resolution = [10, 10]
origin = [0.0, 0.0, 0.0]
point1 = [1, 0, 0]
point2 = [0, 1, 0]
planes.append(MakePlane(resolution, origin, point1, point2, [0, 0, 0, 0], [-0.5, -0.5, 0])) # x-y plane
planes.append(MakePlane(resolution, origin, point1, point2, [-90, 1, 0, 0], [-0.5, -0.5, 0.0])) # x-z plane
planes.append(MakePlane(resolution, origin, point1, point2, [-90, 0, 1, 0], [-0.5, -0.5, 0.0])) # y-z plane
for plane in planes:
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(plane.GetOutputPort())
actor = vtkActor()
actor.SetMapper(mapper)
mappers.append(mapper)
actors.append(actor)
actors[0].GetProperty().SetColor(colors.GetColor3d('SeaGreen')) # Transverse plane
actors[1].GetProperty().SetColor(colors.GetColor3d('DeepSkyBlue')) # Coronal plane
actors[2].GetProperty().SetColor(colors.GetColor3d('Tomato')) # Saggital plane
return actors
def AddTextToPlanes():
"""
Generate text to place on the planes.
Careful placement is needed here.
:return: The text actors.
"""
textActors = list()
scale = [0.04, 0.04, 0.04]
text1 = vtkVectorText()
text1.SetText('Transverse\nPlane\n\nSuperior\nCranial')
trnf1 = vtkTransform()
trnf1.RotateZ(-90)
tpdPlane1 = vtkTransformPolyDataFilter()
tpdPlane1.SetTransform(trnf1)
tpdPlane1.SetInputConnection(text1.GetOutputPort())
textMapper1 = vtkPolyDataMapper()
textMapper1.SetInputConnection(tpdPlane1.GetOutputPort())
textActor1 = vtkActor()
textActor1.SetMapper(textMapper1)
textActor1.SetScale(scale)
textActor1.AddPosition(0.4, 0.49, 0.01)
textActors.append(textActor1)
text2 = vtkVectorText()
text2.SetText('Transverse\nPlane\n\nInferior\n(Caudal)')
trnf2 = vtkTransform()
trnf2.RotateZ(270)
trnf2.RotateWXYZ(*[180, 0, 1, 0])
tpdPlane2 = vtkTransformPolyDataFilter()
tpdPlane2.SetTransform(trnf2)
tpdPlane2.SetInputConnection(text2.GetOutputPort())
textMapper2 = vtkPolyDataMapper()
textMapper2.SetInputConnection(tpdPlane2.GetOutputPort())
textActor2 = vtkActor()
textActor2.SetMapper(textMapper2)
textActor2.SetScale(scale)
textActor2.AddPosition(0.4, -0.49, -0.01)
textActors.append(textActor2)
text3 = vtkVectorText()
text3.SetText('Sagittal\nPlane\n\nLeft')
trnf3 = vtkTransform()
trnf3.RotateX(90)
trnf3.RotateWXYZ(*[-90, 0, 1, 0])
tpdPlane3 = vtkTransformPolyDataFilter()
tpdPlane3.SetTransform(trnf3)
tpdPlane3.SetInputConnection(text3.GetOutputPort())
textMapper3 = vtkPolyDataMapper()
textMapper3.SetInputConnection(tpdPlane3.GetOutputPort())
textActor3 = vtkActor()
textActor3.SetMapper(textMapper3)
textActor3.SetScale(scale)
textActor3.AddPosition(-0.01, 0.49, 0.4)
textActors.append(textActor3)
text4 = vtkVectorText()
text4.SetText('Sagittal\nPlane\n\nRight')
trnf4 = vtkTransform()
trnf4.RotateX(90)
trnf4.RotateWXYZ(*[-270, 0, 1, 0])
tpdPlane4 = vtkTransformPolyDataFilter()
tpdPlane4.SetTransform(trnf4)
tpdPlane4.SetInputConnection(text4.GetOutputPort())
textMapper4 = vtkPolyDataMapper()
textMapper4.SetInputConnection(tpdPlane4.GetOutputPort())
textActor4 = vtkActor()
textActor4.SetMapper(textMapper4)
textActor4.SetScale(scale)
textActor4.AddPosition(0.01, -0.49, 0.4)
textActors.append(textActor4)
text5 = vtkVectorText()
text5.SetText('Coronal\nPlane\n\nAnterior')
trnf5 = vtkTransform()
trnf5.RotateY(-180)
trnf5.RotateWXYZ(*[-90, 1, 0, 0])
tpdPlane5 = vtkTransformPolyDataFilter()
tpdPlane5.SetTransform(trnf5)
tpdPlane5.SetInputConnection(text5.GetOutputPort())
textMapper5 = vtkPolyDataMapper()
textMapper5.SetInputConnection(tpdPlane5.GetOutputPort())
textActor5 = vtkActor()
textActor5.SetMapper(textMapper5)
textActor5.SetScale(scale)
textActor5.AddPosition(0.49, 0.01, 0.20)
textActors.append(textActor5)
text6 = vtkVectorText()
text6.SetText('Coronal\nPlane\n\nPosterior')
trnf6 = vtkTransform()
trnf6.RotateWXYZ(*[90, 1, 0, 0])
tpdPlane6 = vtkTransformPolyDataFilter()
tpdPlane6.SetTransform(trnf6)
tpdPlane6.SetInputConnection(text6.GetOutputPort())
textMapper6 = vtkPolyDataMapper()
textMapper6.SetInputConnection(tpdPlane6.GetOutputPort())
textActor6 = vtkActor()
textActor6.SetMapper(textMapper6)
textActor6.SetScale(scale)
textActor6.AddPosition(-0.49, -0.01, 0.3)
textActors.append(textActor6)
return textActors
if __name__ == '__main__':
main()